My RPG fandoms.

Having discovered Fiasco – an amazing narrativist pen-and-paper RPG – a while back via Tabletop, I have played more than a few games in the meantime and had some thoughts on how to improve the RP experience, particularly with inexperienced players at the table.

Having recently quit playing Star Wars: The Old Republic (for good this time... I hope), I have been thinking about the game a lot lately--specifically, its class system and how it manages to feel both appropriate to the Star Wars universe and relatively unhackneyed. The more I thought about it, the more I realized how important the cultural archetypes are to RPG design.