My academic and pseudo-academic research.

This paper was previously unpublished, except partially on a personal blog and the TV Tropes wiki.

Recently, I have come across a series of YouTube videos by one Keith Burgun, presenting his ideas on (video) game design. While I do not necessarily agree with all of his conclusions, I do find his insight into many aspects of gaming keen and valuable, which is why I'd like to edit his main points, as I understand them, together in this post. For more in-depth explanations and examples, please check out the original videos.