My games and similar ludic designs.

Back in January, I took part in the 2017 Global Game Jam, where I helped develop a small video game from scratch in 48 hours with six other guys from my university. The topic of the jam was "Waves", and I was immediately attracted to the idea of making a somewhat physics-based wave simulator and basing some kind of gameplay around it. Luckily, two other groups of participants were entertaining a similar idea, so all seven of us got together, discussed it, and decided to pool our resources and abilities towards a common goal. The end result was flown, a game whose final title was born within the final 2 hours of development and whose final build was completed literally 1 minute before the deadline.

A while ago I wrote and ran a one-shot mystery titled "Brine, Blood, and Oil" for my currently favorite pen-and-paper RPG, Monster of the Week, at a local con, and subsequently liked it enough to publish it online. Although originally played in German, I translated it to English to reach more players and posted it to RPGGeek. I have recently realized, however, that only registered users can download files from RPGGeek and while I really like that site, I am ideologically opposed to such restrictions placed on my own works, so I am reuploading it to my site.

Back in 2009, shortly before or after my bachelor thesis, I have programmed a simple but moderately entertaining web game unimaginatively titled "the Magic Square Breeding Game", whose goal is to breed a perfect magic square of the 3x3 size using the methods evolutionary computing.

  • The game is fully playable on my legacy website
  • You can also download the source code under the GNU General Public License (in a bout of radical minimalism, I have managed to pack the entire game into a single PHP file)